The name Víhqkij Ji̊ Qi̊v is derived from the Goblin language, as Víhqkij Ji̊ Qi̊v was founded by Glkeshonkdo, who was culturaly Tauran.
Climate
Víhqkij Ji̊ Qi̊v has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 20°C (68°F). Víhqkij Ji̊ Qi̊v receives an average of 136 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Víhqkij Ji̊ Qi̊v covers an area of nearly 100 km2 (40 mi2), and an average elevation of 6550 m (-21460 ft) above sea level.
Overview
Víhqkij Ji̊ Qi̊v was founded durring the early 13th century in fall of the year 1221, by Glkeshonkdo. The establishment of Víhqkij Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Glkeshonkdo struck deals with nearby nations and communities to establish Víhqkij Ji̊ Qi̊v as a prison colony.
Víhqkij Ji̊ Qi̊v was built using the conventions of Tauran durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Víhqkij Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Víhqkij Ji̊ Qi̊v is buildings are arranged arround a single spacious cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Víhqkij Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Right off the bat Víhqkij Ji̊ Qi̊v hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.
Civic Infrastructure
Víhqkij Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Víhqkij Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Víhqkij Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Víhqkij Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Víhqkij Ji̊ Qi̊v's parks.
Víhqkij Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Víhqkij Ji̊ Qi̊v.
Víhqkij Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Víhqkij Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Víhqkij Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Víhqkij Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Víhqkij Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Víhqkij Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Víhqkij Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Víhqkij Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Víhqkij Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Víhqkij Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Víhqkij Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.
Víhqkij Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Víhqkij Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Víhqkij Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Víhqkij Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Víhqkij Ji̊ Qi̊v's natural decorations nor waterways.
Víhqkij Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Víhqkij Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Víhqkij Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
While Víhqkij Ji̊ Qi̊v has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.
Víhqkij Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
In Víhqkij Ji̊ Qi̊v yeast remains dormant.
The Ramidreju near Víhqkij Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.
Víhqkij Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Invocation energies of tier 1 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 45
Farmers: 72
Farm Laborer: 126
Hunters: 79
Milk Maids: 61
Ranchers: 30
Ranch Hands: 76
Shepherds: 55
Farmland: 97228 m2
Cattle and Similar Creatures: 5987
Poultry: 71844
Swine: 4789
Sheep: 239
Goats: 47
Horses, Mounts, and Beasts of Burden: 2394
Craftsmen
Arms and Toolmakers: 49
Blacksmiths: 52
Bookbinders: 30
Buckle-makers: 32
Cabinetmakers: 55
Candlemakers: 85
Carpenters: 73
Clothmakers: 63
Coach and Harness Makers: 26
Coopers: 66
Copper, Brass, Tin, Zinc, and Lead Workers: 34
Copyists: 22
Cutlers: 19
Fabricworkers: 50
Farrier: 154
Furriers: 15
Glassworkers: 99
Gunsmiths: 51
Harness-Makers: 23
Hatters: 43
Hosiery Workers: 17
Jewelers: 26
Leatherwrights: 64
Locksmiths: 24
Matchstick makers: 34
Musical Instrument Makers: 33
Painters, Structures and Fixtures: 29
Paper Workers: 37
Plasterers: 32
Pursemakers: 42
Roofers: 25
Ropemakers: 25
Rugmakers: 23
Saddlers: 46
Scabbardmakers: 51
Scalemakers: 25
Scientific, Surgical, and Optical Instrument Makers: 15
Sculptors, Structures and Fixtures: 23
Shoemakers: 23
Soap and Tallow Workers: 87
Tailors: 122
Tanners: 31
Upholsterers: 37
Watchmakers: 32
Weavers: 85
Whitesmiths: 19
Merchants
Adventuring Goods Retellers: 16
Arcana Sellers: 16
Beer-Sellers: 31
Booksellers: 38
Butchers: 66
Chandlers: 66
Chicken Butchers: 63
Entrepreneurs: 25
Fine Clothiers: 66
Fishmongers: 55
Florists: 14
Potion Sellers: 38
Resellers: 99
Spice Merchants: 32
Wine-sellers: 54
Wheelwright: 36
Woodsellers: 22
Service workers
Bakers: 114
Barbers: 90
Coachmen: 33
Cooks: 126
Doctors: 49
Gamekeepers: 39
Grooms: 20
Hairdressers: 74
Healers: 59
Housekeepers: 74
Housemaids: 119
House Stewards: 66
Inns: 22
Laundry maids: 45
Maidservants: 88
Nursery Maids: 42
Pastrycooks: 99
Restaurateur: 88
Tavern Keepers: 95
Specialized Laborer
Ashworkers: 32
Bleachers: 22
Chemical Workers: 14
Coal Heavers: 47
In-Town Couriers: 54
Long Haul Couriers: 57
Dockyard Workers: 49
Gas Workers: 11
Hay Merchants: 20
Leech Collectors: 62
Millers: 52
Miners: 53
Oilmen and Polishers: 36
Postmen: 54
Pure Finder: 31
Skinners: 72
Sugar Refiners: 13
Tosher: 37
Warehousemen: 79
Watercarriers: 46
Watermen, Bargemen, etc.: 70
Skilled Laborers
Accountants: 30
Alchemist: 39
Clerk: 48
Dentists: 24
Educators: 63
Engineers: 34
Gardeners: 23
Mages: 17
Plumbers: 25
Pharmacist: 29
Professors: 10
Scientists: 18
Wizards: 10
Civil Servants
Adventurers: 22
Bankers: 32
Civil Clerks: 52
Civic Iudex: 26
Consultants: 15
Exorcist: 55
Fixers: 29
Kami Clerk: 48
Landlords: 49
Lawyers: 29
Legend Keepers: 42
Militia Officers: 239
Monks, Monastic: 70
Monks, Civic: 72
Historian, Oral: 53
Historian, Textual: 29
Policemen, Sheriffs, etc.: 55
Priests: 99
Rangers: 30
Rat Catchers: 35
Scholars: 38
Spiritualist: 46
Slayers: 13
Storytellers: 81
Military Officers: 72
Cottage Industries
Brewers: 70
Comfort Services: 119
Enchanters: 26
Herbalists: 27
Jaminators: 72
Needleworkers: 70
Potters: 42
Preserve Makers: 70
Quilters: 35
Seamsters: 119
Spinners: 61
Tinker: 26
Weaver: 66
Artists
Actors: 25
Architects: 9
Bards: 35
Costumers: 14
Dancers: 28
Drafters: 15
Engravers: 19
Fine Furniture Carpenters: 11
Glaziers: 25
Inlayers: 23
Musicians: 70
Painters, Art: 12
Playwrights: 25
Sculptors, Art: 21
Wood Carvers: 82
Writers: 82
Produce Industries
Butter Churners: 74
Canners: 68
Cheesmakers: 92
Ice Merchants: 10
Millers: 47
Picklers: 40
Smokers: 29
Stockmakers: 26
Tobacconists: 37
Tallowmakers: 57
9017 of Víhqkij Ji̊ Qi̊v's population work within a Foundational Occupation.
499 work in Agriculture
2048 work as Craftsmen
737 work as Merchants
1342 work as Service Workers
911 work as General Laborers
370 work as Skilled Laborers
1331 work as Civil Servants
803 work in Cottage Industries
496 work as Artists
480 work in Produce Industries
13255 of Víhqkij Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1676 (7%) are noncontributers.
Points of Interest
Víhqkij Ji̊ Qi̊v is known for its unusual rock formations.
POI
History
The the a corset of Transmutation, an a corset imbued with great amounts of Transmutation energies was created in Víhqkij Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.